Computer Modelling and Visualisation II (FSI-YPV)

Academic year 2024/2025
Supervisor: doc. akad. soch. Ladislav Křenek, ArtD.  
Supervising institute: ÚK all courses guaranted by this institute
Teaching language: Czech
Aims of the course unit:

The graduates will be able to polygonal model in Autodesk 3ds Max. Adoption the basics of modeling in Autodesk 3ds Max, students will acquire the ability to create own designs without any limitation directly on the computer. Acquainted with the possibilities that polygonal modeling offers, with the creation of complex models and modeling according to real artwork or model.

The student acquires:
- Knowledge at the domain of 2D and 3D graphic.
- Knowledge to polygonal modeling.
- The ability to prepare model for 3d printer.
- The ability to create own design in 3d software or create 3d digital model from existing real model.

Learning outcomes and competences:
 
Prerequisites:
 
Course contents:
 
Teaching methods and criteria:
 
Assesment methods and criteria linked to learning outcomes:
 
Controlled participation in lessons:
 
Type of course unit:
    Computer-assisted exercise  13 × 3 hrs. compulsory                  
Course curriculum:
    Computer-assisted exercise - Autodesk 3ds Max – introduction to the environment of Autodesk 3DS Max, philosophy of work, creating a new project, layout of the main tools, files and objects.
- Autodesk 3ds Max - creating a hierarchy of objects, modeling primitives, polygonal modeling method, Mesh Smooth transformation.
- Autodesk 3ds Max – creating scene, set up environment, lights, cameras, working with materials, basic mapping.
- Autodesk 3ds Max - modeling basics, rules of subdivision surfaces, creating simple objects using subdivision surfaces.
- Autodesk 3DS Max - increase the knowledge of subdivision surfaces modeling tools.
- Autodesk 3DS Max - preparation for modeling according sketch, preparation scene, creating blue prints.
- Autodesk 3DS Max - modeling by sketches using subdivision surfaces and finishing the model.
- Autodesk 3DS Max - preparation for own design modeling.
- Autodesk 3DS Max – working on project, extend possibilities of editing tools.
- Autodesk 3DS Max - modeling own project, use of OpenSubdiv modifiers.
- Autodesk 3DS Max - work on the final project - modeling detail and using digital sculpting tools.
- Autodesk 3DS Max - familiarity with the export for 3D printing, rules and settings.
- Autodesk 3DS Max - completion of the final project and its preparation for 3D printing.
Literature - fundamental:
1. MURDOCK, Kelly. Autodesk 3ds Max 2014 bible: [kompletní průvodce profesionálního grafika]. Indianapolis: Wiley, 2014. ISBN 978-111-8755-143.
2. 3ds Max Help. 3ds Max Help [online]. Autodesk, 2013. Dostupné z: http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/
Literature - recommended:
1. CALMETTES, Julien Martínez. Best of 3D: virtual product design. Barcelona: Monsa, c2005. ISBN 84-964-2915-6.
2. GAHAN, Andrew. 3ds Max: výukový průvodce tvorbou postav, vozidel, budov a prostředí. Brno: Computer Press, 2009. ISBN 978-80-251-2491-8.
3. KŘÍŽ, Jan. Mistrovství v 3ds Max: [kompletní průvodce profesionálního grafika]. Brno: Computer Press, 2010. ISBN 978-80-251-2464-2.
4. SIMMONS, Jason. Kompletní příručka pro designéry: virtual product design. V Praze: Slovart, 2009. ISBN 978-807-3911-515.
The study programmes with the given course:
Programme Study form Branch Spec. Final classification   Course-unit credits     Obligation     Level     Year     Semester  
B-PDS-P full-time study --- no specialisation -- GCr 3 Compulsory 1 2 S