Animation (FSI-YAN)

Academic year 2026/2027
Supervisor: Ing. Filip Uhlíř  
Supervising institute: ÚK all courses guaranted by this institute
Teaching language: Czech
Course type: departmental course
Aims of the course unit:

The aim of the course is to expand students' knowledge and skills in the field of animation. Students will learn about the historical development of animation and its connection to technological progress. They will gain practical skills in digital imaging and its applications in animation. The course will provide an overview of the principles of classical and computer animation. Students will have the opportunity to experiment with modern animation techniques, including virtual reality and real-time animation.

Students will gain:

  • The ability to use advanced digital imaging techniques and tools for creating animations.
  • The ability to create and implement projects using computer animation.
  • The ability to use modern animation methods in virtual reality and real-time environments.
  • The ability to integrate creative and technical aspects of animation into their own projects and outputs.
Learning outcomes and competences:
 
Prerequisites:

Knowledge of 2D and 3D graphics.

Course contents:

The subject offers a comprehensive overview of the historical development of animation and its technological transformations. Students will gain knowledge and practical skills in the field of digital imaging with an emphasis on its applications in film and other media formats. The course also focuses on learning the principles of modern computer animation techniques. Students will also learn about innovative approaches to animation, including experimenting with animation in virtual reality and the use of real-time animation techniques.

Teaching methods and criteria:
 
Assesment methods and criteria linked to learning outcomes:

Conditions for obtaining a classified credit:

  • attendance at seminars (min. 5 out of 10 points),
  • submission of assigned work by the specified deadlines (min. 45 out of 90 points).

The final grade will be determined according to the ECTS scale.

Exercises: attendance is mandatory and monitored by the instructor; a maximum of two absences are permitted. In the event of long-term absence, the course guarantor is responsible for making up for missed classes.

Controlled participation in lessons:
 
Type of course unit:
    Computer-assisted exercise  13 × 4 hrs. compulsory                  
Course curriculum:
    Computer-assisted exercise

  • Basic concepts in animation and introduction to classic animation.

  • Digital images and their applications.

  • Principles of computer animation.

  • Introduction to animation in available software (3ds max, Blender, Unity, Unreal Engine).

  • Exercises, animation in software.

  • Animation in virtual reality.

  • Real-time animation.

Literature - fundamental:
1. KALBAG, Asha a PUNTER, Russell. Počítačová grafika a animace. Bratislava: Príroda, 2001. ISBN 80-07-00661-3. 
2.

BLAIN, John M. The complete guide to Blender graphics: computer modeling & animation. Seventh edition. Boca Raton: CRC Press, 2022. ISBN 978-1-032-12167-3. 

Literature - recommended:
1.

VILLAR, Oliver. Learning Blender: a hands-on guide to creating 3D animated characters. Second edition. Boston: Addison-Wesley, 2017. ISBN 978-0-13-466346-3. 

The study programmes with the given course:
Programme Study form Branch Spec. Final classification   Course-unit credits     Obligation     Level     Year     Semester  
B-VKP-P full-time study --- no specialisation -- GCr 4 Compulsory 1 2 S
C-AKR-P full-time study CLS -- GCr 4 Elective 1 1 S