Virtual Reality - Project (FSI-YVP)

Academic year 2026/2027
Supervisor: doc. Ing. Daniel Koutný, Ph.D.  
Supervising institute: ÚK all courses guaranted by this institute
Teaching language: Czech
Course type: departmental course
Aims of the course unit:

The aim of the course is to acquaint students with the advantages of technological tools of virtual reality to achieve a higher level of presentation, aesthetic and technical outputs in the field of industrial design. Students will become familiar with virtual reality (VR), the environment and tools for sketching, modeling, visualization and presentation through VR. Students will gain an overview of the basic principles and technologies used in virtual reality. They will also gain theoretical and practical experience in creating and presenting their design projects using virtual reality tools.

The ability to control software and hardware resources that are used for virtual reality.
Gaining basic experience with creating sketches, models, visualizations in virtual space.
The ability to present design ideas through virtual reality.
The ability to evaluate the created design using virtual reality.
Improving the perception of spatial and compositional relationships is necessary for design and improving the interactivity of the design process.
The ability of spatial perception of the proposed products and their parts and more detailed monitoring of user context.

Learning outcomes and competences:
 
Prerequisites:
 
Course contents:
 
Teaching methods and criteria:
 
Assesment methods and criteria linked to learning outcomes:

Conditions for granting a graded credit: compulsory attendance at scheduled hours, individual consultations with the teacher, submission of assigned tasks within the specified deadlines. Oral defense of processed tasks. For each task, the level of elaboration and the level of its presentation are evaluated separately. The final evaluation consists of the evaluation of tasks. In total, up to 100 points can be obtained. The resulting classification is determined according to the ECTS scale.

Attendance is mandatory and controlled by the teacher, a maximum of two unexcused absences per semester are allowed. In case of long-term absence, compensation for missed classes is in the competence of the subject guarantor.

Controlled participation in lessons:
 
Type of course unit:
    Studio work   13 × 2 hrs. compulsory                  
Course curriculum:
    Studio work

- Introduction to virtual reality (VR).
- Introduction to the VR environment and working in virtual reality.
- Brief overview and acquaintance with SW and HW resources used in VR.
- Overview of SW tools for 3D sketching, modeling, visualization and presentation.
- Basic principles of creating 3D objects and procedures for sketching and modeling.
- Implementation and mapping of 3D models in the VR environment.
- Visualization and presentation with the help of the VR.
- Independent work of students.
- Presentation of works.

Literature - fundamental:
1. GREENGARD, Samuel. Virtual reality. Massachusetts ; London: The MIT Press, 2019, xviii, 243 stran. ISBN 978-0-262-53752-0.
2. JERALD, Jason. The VR book: human-centered design for virtual reality. San Rafael, CA]: Morgan & Claypool, 2016, xxxiii, 599 stran : barevné ilustrace a grafy ; 24 cm. ISBN 978-1-97000-115-0.
3. WANG, Xiangyu a Marc Aurel SCHNABEL. Mixed Reality In Architecture, Design And Construction. Dordrecht: Springer Netherlands, 2009. ISBN 9781402090875. Dostupné z: doi:10.1007/978-1-4020-9088-2
Literature - recommended:
1. WOLFARTSBERGER, Josef, Jan ZENISEK a Christoph SIEVI. Chances and Limitations of a Virtual Reality-supported Tool for Decision Making in Industrial Engineering. IFAC PapersOnLine [online]. Elsevier, 2018, 51(11), 637-642 [cit. 2020-10-11]. ISSN 2405-8963. Dostupné z: doi:10.1016/j.ifacol.2018.08.390
2. WOLFARTSBERGER, Josef. Analyzing the potential of Virtual Reality for engineering design review. Automation in construction [online]. Elsevier B.V, 2019, 104, 27-37 [cit. 2020-10-11]. ISSN 0926-5805. Dostupné z: doi:10.1016/j.autcon.2019.03.018
3. BASSANINO, May, Kuo-cheng WU, Jialiang YAO, Farzad KHOSROWSHAHI, Terrence FERNANDO a Jens SKJÆRBÆK. The Impact of Immersive Virtual Reality on Visualisation for a Design Review in Construction. In: 2010 14th International Conference Information Visualisation [online]. IEEE, 2010, s. 585-589 [cit. 2020-10-11]. ISBN 9781424478460. ISSN 10939547. Dostupné z: doi:10.1109/IV.2010.85
4. AUKSTAKALNIS, Steve a David BLATNER. Reálně o virtuální realitě: Umění a věda virtuální reality. Brno: JOTA, 1994. ISBN 80-85617-41-2.
The study programmes with the given course:
Programme Study form Branch Spec. Final classification   Course-unit credits     Obligation     Level     Year     Semester  
N-PDS-P full-time study --- no specialisation -- GCr 3 Compulsory 2 2 S
C-AKR-P full-time study CLS -- GCr 3 Elective 1 1 S