Virtual and Extended Reality (FSI-GVR)

Academic year 2020/2021
Supervisor: Ing. Zdeněk Tůma, Ph.D.  
Supervising institute: ÚVSSR all courses guaranted by this institute
Teaching language: Czech
Aims of the course unit:
Practical introduction to CAD systems and software for working in virtual reality.
Learning outcomes and competences:
Studenti získají přehled o parametrických systémech a softwarech pro práci ve virtuální realitě.
Prerequisites:
Basic knowledge of machine design.
Course contents:
The aim of the course is to acquaint students with parametric modeling systems using CAD systems. The endeavor is practical use of computer technology, which leads to the acquisition of basic methods of creating parts, assemblies and with the implementation of created models into virtual reality.
Teaching methods and criteria:
The course is taught through exercises which are focused on practical topics presented in lectures.
Assesment methods and criteria linked to learning outcomes:
The course-unit credit is awarded on condition of having attended the exercises 100% and worked out a project for a given topic.
Controlled participation in lessons:
Participation in the exercises is compulsory. Justified absence can be compensated by personal consultation with the lecturer or selfwork.
Type of course unit:
    Computer-assisted exercise  13 × 3 hrs. compulsory                  
Course curriculum:
    Computer-assisted exercise
736/5000
1. Introduction to parametric modeling and immersion virtual reality (IVR) technology
2. Creation of basic components in the environment of a selected CAD system
3. Creation of complex components in the environment of a selected CAD system
4. Creation of a model in the environment of a selected CAD system according to a real template
5. Getting acquainted with the creation of applications in the Unity3D environment
6. Creating an application supporting augmented reality in the Unity3D environment
7. Creating an application supporting Cardboard VR in the Unity3D environment
8. Creating an application supporting head game headsets in the Unity3D environment
9. Getting acquainted with the creation of applications using WebGL
10.Creation of basic applications using WebGL
11. Individual application creation
12. Individual application creation
13. Presentation of works and credit
Literature - fundamental:
4. Manuál IC.IDO Visual Decision Platform 9.1. Stuttgart, 2012.
The study programmes with the given course:
Programme Study form Branch Spec. Final classification   Course-unit credits     Obligation     Level     Year     Semester  
N-VSR-P full-time study --- no specialisation -- GCr 4 Compulsory-optional 2 1 W