Computers and Graphics (FSI-VPG-K)

Academic year 2021/2022
Supervisor: prof. RNDr. Ing. Jiří Šťastný, CSc.  
Supervising institute: ÚAI all courses guaranted by this institute
Teaching language: Czech
Aims of the course unit:
The aim of the course "Computers and Graphics" is to provide students with a complex overview of and references on current technologies of computer graphics, as needed for mechanical and IT engineers.
Learning outcomes and competences:
Obtaining a qualified overview and references on contemporary technologies of computer graphics.
Prerequisites:
General knowledge of contemporary computer hardware, mathematic apparatus of analytical geometry.
Course contents:
The course is intended as an introduction to the history of computer graphics, 2D and 3D graphics methods, problematics of colours and colour systems, imaging and image processing, classification of display devices. It gives an overview of text and graphics user interfaces, introduction to desktop publishing, and an overview of print methods and technologies.
Teaching methods and criteria:
The course is taught through lectures explaining the basic principles and theory of the discipline. Exercises are focused on practical topics presented in lectures.
Assesment methods and criteria linked to learning outcomes:
The graded course-unit credit awarding is based on then quality of presentation of search on actual state of the technology, related to given chapter of the course.
Controlled participation in lessons:
Participation in the exercises is checked by presentation of individual search on problems related to a given topic of the course.
Type of course unit:
    Guided consultation in combined form of studies  1 × 17 hrs. compulsory                  
    Guided consultation  1 × 35 hrs. optionally                  
Course curriculum:
    Guided consultation in combined form of studies An introduction to computer graphics - bitmap and vector character of computer graphics; History - alphanumerical and graphical terminals, plotters and matrix printer, development of PC graphical adapters.
2D graphics - basic bitmap operations, lines, curves, bitmap and vector fonts, basic file formats for bitmap and vector graphics.
3D graphics - axonometry and linear perspective, Bezier and Coons bikubic and common surfaces and their connections. Realistic visualisation of solid objects, visibility, constant, Gouraud a Phong shading.
Brief introduction to OpenGL and Direct 3D technologies.
Colours and colour systems - principles of colour vision, RGB, HSI/HSV, Y/C and CIELAB color systems.
Brief introduction to Color Management - device calibration, color profiles and gamut transformation methods.
Imaging - scanners, cameras and digital still cameras. Sensor types, resolution, colour channels and bit depth. Static imaging and digital movie file formats, lossless and lossy compression.
Image processing and point transformation principles (histograms, brightness and geometry transformations).
Image filters and edge detection (averaging, quantils, gradient operators, Marr theory of edge detection, detection masks).
Frequency analysis (Fourier transformation, image convolution, reconstruction and degradation models), image segmentation and object detection principles.
Display devices - CRT, LCD and OLED displays, electronic paper, industrial and automotive displays and signalisation devices; Text and graphical user interfaces on desktop - from historical to contemporary, RAD approaches, properties of keyboard driven and pointing device driven GUIs; Minimalistic User Interfaces - pseudografic UI in industrial automation, mobile OS approaches. Skinning, hypertext and web GUI.
Desktop Publishing - Typography, classification and font measurements. Text, page layout, paragraphs, spacing, hyphenation, composition and corrections. PostScript and composition software.
Print-outs - source data requirements, printing technologies used in office printers, press-proof, imagesetting, offset printers.
    Guided consultation Subject of every exercise is identical are topics of the related lecture.
Literature - fundamental:
1. SKALA, V.: Světlo, barvy a barevné systémy v počítačové grafice, ACADEMIA Praha 1993.
2. BILLMEYER, F. W.: Principles of Colour technology. New York,John Wiley & Sons 1981
3. FRASER, B.-MURPHY, C.-BUNTING, F.: Color Management, Berkeley, Peachpit Press 2002.
The study programmes with the given course:
Programme Study form Branch Spec. Final classification   Course-unit credits     Obligation     Level     Year     Semester  
B-STR-K combined study AIŘ Applied Computer Science and Control -- GCr 4 Compulsory 1 2 W